First time back in a few years, nice to find a familiar video. It's so well improved as well. Looking forward to more.
I helped vote in an episode of the original run, back in the "flash"era.
He said "stop"
"maybe I should make fairies stop glowing so brightly"
If you caught that without reading my comment, a cookie goes to you. He originally says that then at the end nothing happens, and he realizes his mistake, after changing the ending I forgot to alter the line. I'm going to be fixing it as soon as my voice actor is available.
did you use the 3D layers in flash, or was that the After Effects part you mentioned. I haven't really seen anyone use the 3D layers, but the results would look similar to what you have there.
I did notice some stiff parts. Especially when he's carrying the dead bird and his back is stiff as a board. definanly an opertunity to have posing tell the character's emotions. He should look sad in that part, he looked like he had a back brace there. A lot of good stuff though. That end pose was humorus.
I did the character animations in flash, the backgorunds in photoshop, and everything mixed together into 3D space in after effects.
3D layers in after effects are also like 9000000x more powerful than flash's 2.5d feature.
Good catch on the stiff back thing too.
There's two "t"s in Button. I'm talking about when your tutorial there said, press the pause "buton"
This wasn't entertaing, that's the reason for the low score, but the game looks like it may be fun. Hope you release it soon.
Long way to go
You pulled off the overlapping actions pretty well, but the actual animation of the character was poor. He didn't have strong poses, and the inbetweens were swimmy like you let the computer do the work. Shape tweens with multiple objects always looks bad, paticularly that odd scramble effect that occurs (like when the balls turned into another character).
Also the background: white. That's never good.
But you do show some serious potential taking on a complex animation where you've got so many interactions at once. You should look for tutorials to bump up your character animation skill. I suggest Richard Williams' animator's survival kit (I think he put some segments on youtube).
Keep practicing, and move away from sticks as soon as you can.
Thanks for the advice, I'll work on it. Also, when the balls turned into the stick man, I was hoping to get that effect.
it was good for what it was.
not much in the way of animation, it was more like a motion graphics piece.
On alot of the fading in words it looked like you used shape tweens, which is fine except for the slight distortion. if you had used a motion tween, or classic tween in CS4 you could keyframe the alpha to fade the text in without any distorion, and you can add other effects to text when it is a symbol (specifically movie clip)
I liked the fish swimming around, but during the close up/meow part; if it bobbed a bit in the water, or even if just the fins moved it would've given it more life.
the cat was a bit stale on the close up, if you made a symbol out of the head and tweemed it to move a bit, or animated a few frames it would've given the cat a much greater visual appeal.
over all I like how the story got to the point, had nice anticipation, and was funny, although I'm not a fan of harsh language. Also the reaction of the cat was great.
also about the voice acting thing, if you want to ask people for help you can make a post to ask for voice talent, and then you're able to (once every two weeks) post on the front page, and you should get some resposes.
this looks like practice more than an actual animation, it was really short.
anyways, the reason the sound continues is because you probably set it to event, or start, but if you were to set it to stream it would play only what it shows in the timeline. Event sound will play over themself if you play the animation passed the starting point of the sound in the animation, so those are the worst, the only reason to use event is if it is a really short sound. Start sound will continue playing, but they don't play duplicate noises over themselves like events do, so if you use start sounds it's usually fine
I liked the atmospheric noise after the animation was over, but really the quality was poor, most elements were static, But I think you can do better. You might consider looking at some of the tutorials here on newgrounds, especially since it's easier to get what I was saying a bout the sounds when you have pictures to guide you... if tutorials have pictures... I'll have to check on that.
Hmm well I check and the birds sound is on stream I really dont know whats wrong.
I liked it
exactly how I fell a bout the monitor, that voice just dirves you crazy. though I do like to shoot it and here the best phrase it has,"please stop being so human" it's good times, and then you die from and infection form you missed, lengendary sucks in the library.
and awesomely great
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